Universe Matrix

William Bryan Marsh

Email:  universematrix@gmail.com


Interview: Universe Matrix by William Brian Marsh


Universe Matrix is a groundbreaking model that pioneers a new synthesis within theoretical physics that is momentous for future developments, particularly within quantum mechanics, relativity, and gravity.  This model is mathematically sound and based upon geometric patterns of matrix structure configuration, with formation similar to the most elegant inner structure of many crystals.

Lisa Randall, Ph.D., a leading theoretical physicist, and expert in particle physics, string theory, and cosmology, [tenured physicist at Princeton, MIT, and Harvard], has revolutionized the field of physics with extraordinary breakthroughs, in which she introduces hidden extra dimensions within the Cosmos.  She cuts to the edge of today’s particle physics, presenting inspiring debates about relativity, quantum physics, and gravity.

The Universe Matrix model provides an innovative and radical approach that directly responds to the questions in Lisa Randall’s Warped Passages (HarperCollins, 2005).

Mathematical equations that evolve from the matrix configuration define the limits and laws of quantum mechanics, relativity, and gravity.  All the formulas that currently exist for present physics can be created from the matrix configuration.   All mathematical formulas for quantum mechanics, gravity, and relativity can be configured directly from this model. 

In fact, the resulting equations from the Universe Matrix model produced slightly more accurate numbers than the CRC Handbook of Chemistry and Physics noted, up until the latest edition [2005-2006] which produced equation results that were equal to the ones computed directly from the Universe Matrix model up to or beyond the 4th or 5th decimal place.  You can imagine that, when the new numbers in the current handbook more accurately reflected the resulting numbers that have been computed from this model, we responded with wonder and celebration!  This is a mathematically sound revolutionary model that responds to some of the unsolved mysteries that have challenged physics throughout history.


The Universe Matrix model concentrates on the Universe, of which we are aware, from all physical observations, including the use of macroscopic and microscopic instruments, and is referenced as the Observable Universe.  In this context the Cosmos is considered to be the space and space contents that exist everywhere.  The Observable Universe is considered to be the space and space contents that are physically observable, and is located within the Cosmos.

Observable Universe

You are located in the center of your Observable Universe because all observation is limited by the speed of light, in all directions, from your location.  Everyone has their own Observable Universe.  Because of the vastness of space, the earth is approximately the center of the observable Universe.  Outside the Observable Universe is mostly unknown.

Universe Matrix Model

Other theories, including the string/M theory, describe the Universe expanding, as observed by astronomers, and permeated by foam like mass energy.  The matrix model describes the observable Universe and beyond being permeated by connecting matrix lines that provide pathways for all mass and energy to exist and travel within.  These matrix connecting lines are pathways where all mass energy form, reside and move within. Sound familiar?  Like the old aether theory?  Not a chance!  The model is a geometric representation of present day concepts, with possibilities for describing some of nature’s innermost mysteries, and is theoretically and mathematically sound.

Geometric patterns for connecting lines within the Cosmos are triangles and squares, all with equal sides.  The sides are connected by junctions where two or more connecting lines meet.  In 2D triangles form together as hexagons with connecting lines equal.  The 3D figure represents a cuboctahedron (the surface is formed by 8 triangles and 6 squares).




The matrix inner structure configuration is like the inner structure of many crystals and is a lowest energy configuration.  All connecting lines are the same length so all sides and the radius of a matrix structure are the same length.  The length of a matrix connecting line is very small, approximately  1.6 x 10-35 meter.  This is thought to be the smallest length existing in the Universe and is named Planck length.  The Planck length is a quantum for length measurements.  The connecting cell lines provide a highway system matrix for all mass energy to travel within.

A particle is created by a traveling inertia point (ip).  A traveling (ip) moves from junction to junction along structured connecting lines within the matrix to create a particle.  The mass of an ip is similar to a photon.  If an ip could be at rest it would have a mass of zero.   In the Universe inertia points always travel close to c (38 meters per second).  Inertia points travel the matrix highways in structured patterns, and form all mass energy existing in the observable Universe.  In the Universe there are more than 1087 traveling inertia points, a huge number.

The Universe matrix appears similar to a holographic stage for creating 3D object images, except in the matrix, tangible objects are created.  Everything in the Universe's physical structure can be described using the Universe Matrix model, including energy, mass, particles, atoms, molecules, objects, planets, stars, galaxies, etc.


Small mass energy objects, structured by traveling inertia points, are particles.  Example particles are electrons, protons, photons, etc.  These geometric shapes of particles are not intended to accurately describe the appearance of particles but they do accurately describe how particles interact with the matrix and provide accurate results in mathematical computations.  A traveling ip (inertia point) has a time energy value h/2π (approximately 1.05x10-34Js).  ‘h/2π’ is thought to be the smallest time energy value in the Universe.  ‘h’ is named Planck's constant. 

A curved path is generated by a traveling ip to form any particle.  Mass energy is created at collision points located on the surface of particle cells.

Mass particles 

One particle (at rest) forms a spherical pattern around a cuboctahedron.  In 2D this is represented by circle around a hexagon.  The center of the sphere, or circle in 2D, is referenced as approximately the center for all physical measurements of the particle, i.e. center of gravity.

An ip travels at almost c and attempts to travel the matrix in a straight line from collision point to collision point around the hexagon (2D representation).  Because the center of the hexagon is the reference point for measurements, the ip cannot travel at c from point to point in a straight line.  Using 2D representation, the ip is measured traveling a shortest path (according to relativity) making a circle around the hexagon in the matrix.  An ip traveling from outer point to point of the hexagon in a circle creates a particle.  The mass energy of the particle is created by ip collisions at junction points around the hexagon.  The circle around the hexagon represents a particle and the circumference of the circle is the Compton wave length of the particle.  The radius of the particle is the wave length divided by 2π.  The straight line distance between collision points on the hexagon or circle is equal to one radius in distance.  On the hexagon there are six collision points on the circumference that are equal distance from each other.  On the circle representation of the particle there are 2π radians distance around the circumference of the circle.

Mass energy of a particle is generated by matrix collisions of ips at the six collision points encircling the particle.  The ip travels from collision point to collision point around the particle creating the particle's at rest mass energy.  The amount of at rest mass energy created at each junction point depends on the distance between any two collision points and is equal to h/6.  Therefore an ip traveling the distance of one revolution of the circle equals h in time energy.

The at rest energy of one particle is equal to hf.  ‘f’ equals the frequency in hertz of the particle's ip circular rotations.  ‘hf’ = mc2 = h/(2π r) = the at rest energy of the particle.  ‘r’ = radius of particle.  This is the connection of the Universe matrix with physical particles located within the matrix.

Traveling dynamic particle cells, approximately 4 x 1087 of many sizes, fill the Universe and are connected together at collision points.  Each particle cell has a minimum radius of approximately 1.6x10-35m and a maximum radius of approximately 3x108m.  Most particles fill the Universe in the form of gas.  Others structure the Universe with liquids, solids, plasma, energy, etc.

Energy particles

Energy particles form traveling waves propagating through the Universe matrix.  An ip traveling through the matrix in a wave pattern creates an energy particle.  Geometric metric values are similar to ips in at rest particles. Energy particles propagate through the matrix close to c in wave form patterns.  Energy for an energy particle = hf.  Energy particles have the same minimum and maximum size values as at rest particles.  The minimum frequency for an energy particle is 1 Hertz and the maximum frequency is approximately 1.95x1042 Hertz.  Standing waves can be viewed as at rest mass particles and traveling waves can be viewed as energy particles.

Particles, gravity, and electrical phenomena (including weak and strong forces) are connected as one physical system.


Particle gravity and particle energy can be combined in one formula.  The Newtonian gravitation constant G can be divided into component parts.

At Plank particle dimensions, particle gravity energy equals particle at rest energy.  This is where results of particle gravity formulas and particle at rest formulas merge together.  At Plank particle, gravity energy and at rest energy formulas provide equal results.  Gravity energy (Gm2/r = 1.9561 x 109J) = at rest energy (mc2 = 1.9561 x 109J).  From this result, the formula G = rc2/m can be obtained and is valid for Planck particle values only.

rp = radius in meters = Planck length = 1.61624 x 10-35 m

mp = mass in kg = Planck mass = 2.17645 x 10-8 kg

G = Newtonian constant of gravitation = 6.6742 x 10-11 m3kg-1s-2

These are values located in the CRC handbook for Chemistry and Physics 2005-2006.

G = rpc2/mp = (1.61624 x 10-35 m)(299792458 m/s)2/( 2.17645 x 10-8 kg)

G = 6.6742 x 10-11 m3kg-1s-2.  The result indicates G can be divided into component parts.

G = c2rp/mp.   This formula indicates that gravity is determined by calculating m/mp and r/rp ratios. 


For all matter, including particles, the following formulas are valid.

gov2 = (Gravity orbit velocity, at surface, in meters/second)2 = Gm/r = c2(m/mp)/(r/rp)

gE = (Gravity energy in joules) = Gm1m2/r = c2(m1m2/mp)/(r/rp)

gF = (Gravity force in Newtons) = Gm1m2/r2 = c2(m1m2/mp)/(r 2/rp)

ga = (Gravity acceleration, at and above surface, in m/s2) = Gm/r2 = c2(m/mp)/(r 2/rp)

This look at G opens other avenues for physical computations, i.e. the at rest energy of a particle in joules can be computed by (Planck mass x c)(gravity orbit velocity at particle surface). 

E = (mpc)(gov).  This formula ties particle gravity and energy together.  mpc = 6.52483 kg m/s is a natural constant,  Planck ip momentum, and can be used in other formulas.

This concept, G = c2rp/mp applies to all Newtonian gravity computations, including black holes.

Electrical Phenomena

Particle electric energy and particle at rest energy can be combined in one formula.

The electric energy existing between two electrically charged objects (Eelec) is equal to the charge on one object (q1) times the charge on the second object (q2) divided by 4π times the electric constant (ε o) times the distance between the centers of the two objects (r). 

Eelec = q1q2/(4π εo r).

Using Universe matrix computations the formula is Eelec = Eparticle / α-1.  α-1 is the inverse fine structure constant (approximately 137). 

‘α-1’ is equal to the at rest energy of an electron (e), divided by the energy of a hydrogen atom (H1) at rest, not considering the at rest mass energy of the proton and electron contained in the hydrogen atom.  Also α-1 = H1r/er, r = radius.

An object has no electric charge if the number of electrons equal the number of protons contained in the object.  An object has a negative electric charge if the object contains more electrons than protons.  Each excess electron creates a negative charge of approximately     (-1.6x10-19 Coulombs).  An object has a positive electric charge if the object contains more protons than electrons.  Each excess proton creates a positive charge of approximately (+1.6x10-19 Coulombs).  Objects with opposite charges attract each other.  Objects with like charges repel each other. 

The following formula ties particle at rest energy, particle electric energy, and particle gravity energy together,

Eat rest = mc2 = Eelectric-1) = Egravity (mpc / m gov)

Matrix Connections

Mass energy and space time are connected in the matrix as one system.  All forces are interactive in the matrix complex, including the matrix itself.

A particle includes the ip, space, and space contents within, including the boundary of the particle cell.  The circumference of the cell equals the Compton wave length of the particle and the particle’s energy E = hc/particle wave length.  ‘hc’ is a constant and equals any particle’s at rest energy times its wavelength.

Particles are connected in the matrix by collision junction points.  A collision junction point is where two ips collide creating mass energy and releasing two ips each with an initial velocity of c.  The amount of time energy created for a particle, after 6 collisions of its ip (one cycle), is approximately h.  This applies to all particles except very large particles with wavelengths approaching 3x108 meters and longer.



The time energy created by the particle ip around the 6 collision junction points during one ip revolution (2pr) of the particle is equal h, thereby mass is created for the particle (h x ip revolutions per second = hf = E = mc2).  The at rest mass of a particle = m = E/c2 = hf/c2.  This is a process for mass existing in the Universe.

At rest particles formed in the Universe matrix are connected by matrix junction cells.  Matrix junction cells are the size of Plank particles and connect all particles together.



Not per scale


Ips travel through the matrix, in organized patterns, keep the particles in tact.


Not per scale


E = hf = mc2 are at rest energy formulas for a particle.

Mp = mpc is a momentum (Mp) formula for a junction cell.  Mp is equal to the mass of the cell (mp) times the velocity of the ip (c) structuring the cell.  The value is a constant, approximately equal to 6.525 and is the same value as the momentum of a Plank particle.

gov = E/Mp is a formula for the gravity orbiting velocity around the surface of a particle. 

Proton example:  Proton (gov) = proton (E) / Mp  = 2.3-11m/s = 1.5x10-10J / 6.525kg m/s.

The Cosmos matrix, where all particles reside, is structured in a pattern of overlapping matrix structures with r = cs (38m) and with an overlap of 1.6x10-35m.  This indicated that space is curved and the curvature is determined by the structure of particles fitting together in the matrix.



Overlap of one side of Cosmos matrix structures in one direction.  It takes 6 directions of overlapping to structure a 2D matrix configuration.



The above represents a Cosmos matrix structure with one overlap in 6 directions.

Drawings are not per scale.

A particle is formed into the overlapping matrix according to its dimensions.  Each of the particle’s three dimensions is in Planck length (radius) increments, 1.6x10-35m.  At a collision junction point of a particle the incoming ip has a velocity equal to (c2 - r2/s2)-2.  The out going ip from a junction point is increased to a velocity c.  Therefore ip speeds are almost c except for very large particles which may exist in the Universe as a small number of energy wave particles. 


The matrix structure is throughout the Cosmos including the Universe and any other Universes or structures in the Cosmos.  According to the Universe Matrix theory, there are other things in the Cosmos in addition to our Universe.  Our Universe started from an extremely compact black hole with a mass energy at least equal to the present total mass energy of the Universe.  This black hole formed from objects within the Cosmos.  When the black hole compressed to a critical mass and size it exploded and is still expanding to form our Universe.  The Universe will continue to expand until the particle cells reach the size of particle cells outside of the Universe, unless other phenomena in the Cosmos interfere and cause a change or a collapse into another black hole.  If another huge black hole, beyond critical mass, is formed, a new Universe could be formed from its explosion and expansion.  A black hole containing a mass as large as or larger than the total Universe mass could compress to a quantum limit and explode and expand to form a Universe.

The size and age of the Universe is determined by studies of cosmic microwave background radiation and by using Hubble’s constant for expansion.  The result is a Universe with a radius equal to approximately 14 billion light years and an age of approximately 14 billion years old.  However this result is based upon light waves reaching us from the edge of the Universe.  If the Universe is expanding at approximately the speed of light, the Universe is 28 billion light years old because the age is determined, by the time light waves reach us from the edge of the Universe plus the edge of the Universe expanding away from us at approximately the speed of light. 

The Universe matrix, and some space beyond, is completely filled with particles.  Outside the Universe domain the Cosmos matrix may contain particles with a radius close to 38 m.  This is speculated because in the Universe the least amount of time energy discernable is Plank’s constant h.  The matrix theory indicates the largest particle that can physically exist has a radius of 38 m.  If this is so, the Universe is expanding into Cosmos space at approximately the speed of light.  The space outside the Universe contains much less mass energy density than inside the Universe.  This difference in mass energy density creates a great pressure expanding Universe particles into the Cosmos matrix at maximum physical speed.

There are infinite possibilities existing in the Cosmos which are beyond our imagination. We can project some of these possibilities from our present knowledge and our knowledge continues always to expand.    Exploring the Universe, its location, its contents, and its mysteries is a beautiful and wondrous experience which can continue ad infinitum.